On Linux may not show even when set to true, as it is also controlled by gtk-menu-images setting. menuicon = true: show icons in the menu ( v1.31+).language = "en": set the language to use in the IDE this requires a language file in cfg/i18n directory.If it only contains the file name (for example, file.ini), then the file is created in the system-dependent location. file.ini or path/file.ini), then the file is created relative to the IDE directory ( v1.11+) if it is relative and includes a path component (for example. If the filename is absolute, it is used as the new location ini = false: provide an alternative location for the.This session information is saved in the. The changes in files and all unsaved buffers should be restored during the next launch. hotexit = false: enable quick exit without prompting to save files ( v0.71+).filehistorylength = 20: set history length for files.commandlinehistorylength = 10: set history length for command lines ( v1.31+) the history is kept across all projects. ![]() Set to to set a specific code page (for example, use 936 for Simplified Chinese/GB2312). Set to true to enable auto-detection of the current code page, or codepage = false: set the codepage for the script output on Windows ( v1.61+).bordersize = 3: set the size of the border (sash) between windows and panels ( v0.91+, updated default in v1.31+).autorecoverinactivity = 10: trigger saving autorecovery after N seconds of inactivity set to nil to disable autorecovery.autoanalyzer = true: enable autoanalyzer that adds scope aware indicators to variables ( up to v0.50 it was spelled as autoanalizer).( removed in v1.30) allowinteractivescript = true: allow interaction in the output window.activateoutput = true: activate Output or Console window on new content added.Gideros takes advantage of OOP concepts, allows you to test your projects on numerous devices with ease, and you get to seamlessly extend its capabilities by importing your own plug-ins.To modify default general preferences, you can use these commands and apply themĪs described in the configuration section ![]() Gideros aims to provide a fast, intuitive, and fully featured environment for developing games that will look and work great on some of the most popular mobile platforms, regardless of the screen resolution. Mobile development environment that can help you code new games in no time If you build and deploy these additional players on your devices, Gideros Studio will allow you to test your projects on the real devices, as long as they are connected to your WiFi network. The Gideros software package also includes the source code for the iOS, Android, Windows, and Windows Phone Gideros players. Moreover, the studio is linked with the Gideros Player application, so you can readily test your projects as you go along. Within the Gideros Studio interface, you get to build new games by taking advantage of the well organized IDE. Develop new games and instantly test them locally or on real devices You can use C, C++, Objective-C, or Java plug-ins, but you have to bind the code to Lua. Worth mentioning is that, on top of the already available plug-ins, you can extend the Gideros Studio capabilities by importing your own plug-ins. The Gideros documentation can also be accessed online, and covers elementary object oriented programming notions, details about the automatic image resolution selection and screen scaling, a reference manual for supported functions, and more. To help you get started, Gideros provides an extensive documentation and example projects. The Gideros software package includes the Gideros Studio application where you get to create new games but also packs plug-ins, the SDK, and tools for building fonts, packing textures, or for previewing the projects. Comprehensive tools collection for developing cross-platform mobile games In addition, it integrates support for automatic resolution selection and screen scaling, so your projects will look good on any device. Gideros is a mobile development environment that can help you design games for various platforms using object oriented programming.
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